Mirrored from Sudopedia, the Free Sudoku Reference Guide
Contents |
4,294,967,296 ways to inserting digits 1 to 4 randomly in a 4x4 grid (4^16) 63,063,000 ways to arrange four 1s, four 2s, four 3s, and four 4s in a 4x4 grid - 16!/(4!)^4 13,581,312 valid puzzles of which 85632 are minimal. 331,776 combinations of 4 digits in four 2x2 grids 85,632 total number of minimal puzzles (ie no permutations) 1,536 6-clue, 58,368 5-clue 25,728 4-clue puzzles ----- 85,632 4800 essentially different puzzles 576 4x4 Latin Squares using digits 1-4 (ref A002860) 288 Solution Grids of which 2 are essentially different (ref A107739) 36 Puzzles with different canonical forms 13 4-clues 22 5-clues 1 6-clue -- 36 total 2 essentially different solution grids
Below two methods will be given to count the 288 unique solution grids. However there are other variations on these techniques. For example see references (arn2010) and (fran_2005).
Method 1 There are 4! = 24 ways to arrange the digits 1 to 4 in Box 1. The digits in box 1 have been marked with an X.
X X * * X X * * * * * * * * * *
There are 4! = 24 ways to arrange the digits 1 to 4 in Box 4. The digits in box 4 have been marked with an Y.
X X * * X X * * * * Y Y * * Y Y
Since the choices for Box 1 and Box 4 are independent, there are 4!^2 = 576 ways to arrange two sets of the digits 1 to 4 in the two boxes. Since the arrangements in Box 1 and 4 completely determine the placement of the other digits. However considering the One Rule for Sudoku, trial and error will show that only 12 of the 24 choices for box 4 are valid Shi Duko solutions. Thus there are 24*12=288 unique solution grids.
Method 2
Following reference (taal_2007) considered a somewhat ordered Shi Doku board. This isn't the minlex form for Shi Doku so this shouldn't be considered to be the template for ordering. However given any Shi Doku board, that board can be easily renumbered to conform to the following pattern. Note that there are 4! ways to renumber the board below.
1 2 * * 3 4 * * * * * * * * * *
Now let's finish numbering the first row and the first column as shown in he pattern below. But columns 3 and 4 can be swapped, and rows 3 and 4 can be swapped. So using 4! from above, that gives:
1 2 3 4 3 4 * * 2 * * * 4 * * *
There are three solutions as shown below. Since each solution can be rearranged 96 ways, there are:
1 2 3 4 1 2 3 4 1 2 3 4 3 4 1 2 3 4 1 2 3 4 2 1 2 1 4 3 2 3 4 1 2 1 4 3 4 3 2 1 4 1 2 3 4 3 1 2
This is fine for the total count of the possible solution grids, but it leaves an awkward situation where there are three unique grids not 2. But rotate grid 3 out of the plane about a diagonal line running from the upper left corner to the lower right.
1 3 2 4 2 4 1 3 3 2 4 1 4 1 3 2
now renumber, with 1=1, 2=3, 3=2, 4=4. So there are only 2 unique grids!
1 2 3 4 3 4 1 2 2 3 4 1 4 1 2 3
1 2 3 4 3 4 1 2 2 1 4 3 4 3 2 1
1 2 3 4 3 4 1 2 2 3 4 1 4 1 2 3
The two row (or box) minlex solutions have the following pattern in common.
1 2 3 4 3 4 1 2 2 * 4 * 4 * 2 *
The earliest analysis of the 2x2 grid was done by Sourendu Gupta. He started in The Sudoku Players' Forum which was resurrected after a hard disk failure as The New Sudoku Players' Forum (reference gup_22531). After an error was pointed out he posted corrections (reference gup_22218).
The 36 puzzles were taken from a post by red ed on Mar 03, 2006. (Reference RedEd_22214).
For the 288 possible solution grids, the number of puzzles is small enough so that an exhaustive computer analysis is possible. This analysis is simple combinatorics. Any numbering and any geometric permutation is allowed. In other words if two boards don't directly overlay, then they are different. A summary of the results is shown in the table below.
Valid N C(16,N) 288*C(16,N) Puzzles %Valid 16 1 288 288 100.00% 15 16 4608 4608 100.00% 14 120 34560 34560 100.00% 13 560 161280 161280 100.00% 12 1820 524160 522624 99.71% 11 4368 1257984 1239552 98.53% 10 8008 2306304 2204928 95.60% 9 11440 3294720 2958336 89.79% 8 12870 3706560 2961024 79.89% 7 11440 3294720 2141184 64.99% 6 8008 2306304 1041504 45.16% 5 4368 1257984 285696 22.71% 4 1820 524160 25728 4.91%
Now let's refine the analysis a little bit. Let's renumber the solution grid for the puzzle being worked to be 1234. So the solution to the puzzle being worked will have to be one of the three possibilities shown below. Each possibilities will have a multiplicity of 4! (96 ways to renumber).
1 2 3 4 1 2 3 4 1 2 3 4 3 4 1 2 3 4 1 2 3 4 2 1 2 1 4 3 2 3 4 1 2 1 4 3 4 3 2 1 4 1 2 3 4 3 1 2 ------- ------- ------- Type 1 2A 2B All Valid || || All ||Minimal |Minimal |Minimal || Puzzles || Type 1 | Type 2A | Type 2B ||Minimal || Type 1 |Type 2A |Type 2B || ---------||---------|----------|----------||--------||--------|--------|--------|| 16 288 || 96 | 96 | 96 || 0 || 0 | 0 | 0 || 15 4608 || 1536 | 1536 | 1536 || 0 || 0 | 0 | 0 || 14 34560 || 11520 | 11520 | 11520 || 0 || 0 | 0 | 0 || 13 161280 || 53760 | 53760 | 53760 || 0 || 0 | 0 | 0 || 12 522624 || 173952 | 174336 | 174336 || 0 || 0 | 0 | 0 || 11 1239552 || 410112 | 414720 | 414720 || 0 || 0 | 0 | 0 || 10 2204928 || 718080 | 743424 | 743424 || 0 || 0 | 0 | 0 || 9 2958336 || 930816 | 1013760 | 1013760 || 0 || 0 | 0 | 0 || 8 2961024 || 870144 | 1013760 | 1013760 || 0 || 0 | 0 | 0 || 7 2141184 || 552960 | 794112 | 794112 || 0 || 0 | 0 | 0 || 6 1041504 || 212064 | 414720 | 414720 || 1536 || 1536 | 0 | 0 || 5 285696 || 39936 | 122880 | 122880 || 58368 || 24576 | 16896 | 16896 || 4 25728 || 1152 | 12288 | 12288 || 25728 || 1152 | 12288 | 12288 || -------- || ------ | ------- | ------- || ------ || ------ | ------ |--------|| 13581312 || 3976128 4802592 4802592 || 85632 || 27264 29184 29184 ||
For the three given forms of the puzzles shown above, any numbering and any geometric permutation was allowed. In other words if two boards didn't directly overlay, then they were considered different.
Now let's take a different approach. Let's consolidate all the minimal puzzles using the template below. Now for block 1 there are 24 ways to renumber and 2 ways to orient the pair of columns 3&4, and two ways to orient the pair of rows 3&4. So 96 ways for this pattern.
1 2 3 4 3 4 * * 2 * * * 4 * * *
Type 1 is symmetric with respect to translation, so type 1 has 96 permutations.
Type 2 however has two forms, 2A and 2B above, which can be merged into a single column with a 192 permutations.
1 2 3 4 1 2 3 4 3 4 1 2 3 4 1 2 2 1 4 3 2 3 4 1 4 3 2 1 4 1 2 3 Type 1 Type 2 Ordered Ordered | & Minimal | Clues All Puzzles | Puzzles | ------------ | ----------- | #1 #2 | #1 #2 | 16 1 1 | 0 0 | 15 16 16 | 0 0 | 14 120 120 | 0 0 | 13 560 560 | 0 0 | 12 1812 1816 | 0 0 | 11 4272 4320 | 0 0 | 10 7480 7744 | 0 0 | 9 9696 10560 | 0 0 | 8 9064 10890 | 0 0 | 7 5760 8272 | 0 0 | 6 2209 4320 | 16 0 | 5 416 1280 | 256 176 | 4 12 128 | 12 128 | ---- ----- | --- --- | Total 41418 50027 | 284 304 |
The table below shoes the results of canonicalizing the minimal puzzles. So there are 36 essentially different puzzles.
Clues | All | Type 1 | Type 2 6 | 1 | 1 | 0 5 | 22 | 11 | 11 4 | 13 | 2 | 11 | --- | --- | --- Total | 36 | 14 | 22
4 clues Minimum
6 Clues Maximum
X 2 3 X 3 X 1 X 2 * * * X * * *
+-----------+ +-----------+ +-----------+ +-----------+ | . . | . . | | . . | . . | | . . | . . | | . . | . . | | . . | . 1 | | . . | . 1 | | . . | . 1 | | . . | . 1 | +-----+---- | +-----+-----+ +-----+-----| |-----+-----+ | . 1 | . 2 | | . 1 | 2 . | | . 2 | . . | | . 2 | . . | | 3 . | . . | | . 3 | . . | | . 3 | . 4 | | . 3 | 2 . | +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ | . . | . . | | . . | . . | | . . | . . | | . . | . . | | . . | . 1 | | . . | 1 2 | | . 1 | . 2 | | . 1 | . 2 | +-----+-----| +-----+---- | +-----+---- | +-----+-----+ | . 2 | . . | | . . | . . | | . . | . . | | . . | . . | | 3 . | 4 . | | 1 3 | . . | | . 3 | 4 . | | 1 . | 3 . | +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ | . . | . . | | . . | . . | | . . | . . | | . . | . 1 | | . 1 | . 2 | | . 1 | . 2 | | . 1 | . 2 | | . 1 | . . | +-----+-----+ +-----+-----+ +-----+-----+ +-----+-----+ | . . | . . | | . . | . . | | . . | 3 . | | . . | 2 . | | 2 . | 3 . | | 3 . | 4 . | | 4 . | . . | | 3 . | . . | +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ | . . | . 1 | | . 2 | . . | +---- +-----+ | . . | 3 . | | 4 . | . . | +-----------+
+-----------+ +-----------+ +-----------+ +-----------+ +-----------+ | . . | . . | | . . | . . | | . . | . . | | . . | . . | | . . | . . | | . . | . 1 | | . . | . 1 | | . . | . 1 | | . . | . 1 | | . . | 1 2 | +-----+-----+ +-----+-----+ +-----+-----+ +-----+-----+ +-----+-----| | . 1 | . 2 | | . 1 | 2 . | | . 2 | . . | | . 2 | . 3 | | . 1 | . 3 | | . 2 | . 3 | | 2 . | . 3 | | 3 1 | . 2 | | 3 . | 1 . | | 3 . | . . | +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ | . . | . . | | . . | . . | | . . | . . | | . . | . . | | . . | . . | | . . | 1 2 | | . . | 1 2 | | . . | 1 2 | | . 1 | . 2 | | . 1 | . 2 | +-----+-----| +-----+-----| +-----+-----| +-----+-----| +-----+-----| | . 1 | . 3 | | . 1 | 3 . | | . 1 | 3 . | | . . | . . | | . . | . . | | 4 . | . . | | . 4 | . . | | 3 . | . . | | . 2 | 1 3 | | . 2 | 3 1 | +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ | . . | . . | | . . | . . | | . . | . . | | . . | . . | | . . | . 1 | | . 1 | . 2 | | . 1 | . 2 | | . 1 | . 2 | | . 1 | . 2 | | . . | 2 . | +-----+-----| +-----+-----| +-----+-----| +-----+-----| +-----+-----| | . . | . . | | . . | . 3 | | . . | 2 . | | . . | 2 . | | . 1 | . . | | . 3 | 2 1 | | . 2 | 4 . | | 1 . | . 3 | | 3 . | . 1 | | 2 . | . 3 | +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ | . . | . 1 | | . . | . 1 | | . . | . 1 | | . . | . 1 | | . . | . 1 | | . . | 2 . | | . . | 2 . | | . . | 2 . | | . . | 2 . | | . . | 2 . | +-----+-----| +-----+-----| +-----+-----| +-----+-----| +-----+-----| | . 1 | . . | | . 1 | . . | | . 1 | . . | | . 1 | . . | | . 3 | . . | | 2 3 | . . | | 3 . | . 2 | | 3 2 | . . | | 3 4 | . . | | 4 . | . 2 | +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ +-----------+ | . . | . 1 | | . . | . 1 | | . . | 2 . | | . 1 | 2 . | +-----+-----| +-----+-----| | . 3 | . . | | . . | . 2 | | 4 1 | . . | | 3 . | . . | +-----------+ +-----------+
+-----------+ | . . | . . | | . . | 1 2 | |-----+-----+ | . 1 | . 3 | | . 3 | 2 . | +-----------+
All 36 of the above puzzles were solved manually using pencil marks. In each puzzle, after the elementary elimination within rows, columns and boxes, a chain of naked singles was produced leading to a solution. No more heuristic was needed.